NPC.name

Male Satarre Sorcerer Name Generator

Genesys

Generate lore-consistent names backed by rules-aware data. This page blends ancestry traits, class features, and background details to keep your NPCs consistent with the setting.

Infinite Generator

Male Satarre Sorcerer Name Generator

Adjust the selections to instantly reshape the generator output.

10 names per roll, smart morpheme assembly
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Stat Block

Generate a set of names to load rules-aware stats.

Favorites

Save names to build a roster for your session.

Results

Smart, culture-aware naming with meanings.

0 names
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Lore Studio

Optional flavor text, cached for SEO once generated.

Choose a generated name to expand into two sentences of lore.

Spellbook

Cantrips and level 1 spells curated for quick prep.

0 spells
Spell data appears for caster classes.
Worldbuilding Toolkit

Monsters, items, and rule hooks that fit the selection.

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Why this combination works

Satarre characters thrive in Genesys campaigns due to their cultural traits, while Sorcerer provides a distinct role that complements those strengths. The generator mirrors these mechanical cues when assembling morphemes, keeping each name plausible at the table.

Suggested background: Sage
Key traits: ***A Friend to Death.*** You have resistance to necrotic damage. ***Keeper of Secrets.*** You have proficiency in the Arcana skill, and you have advantage on Intelligence (Arcana) checks related to the planes and planar travel. In addition, you have proficiency in one of the following skills of your choice: History, Insight, and Religion. ***Carrier of Rot.*** You can use your action to inflict rot on a creature you can see within 10 feet of you. The creature must make a Constitution saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d4 necrotic damage on a failed save, and half as much damage on a successful one. A creature that fails the saving throw also rots for 1 minute. A rotting creature takes 1d4 necrotic damage at the end of each of its turns. The target or a creature within 5 feet of it can use an action to excise the rot with a successful Wisdom (Medicine) check. The DC for the check equals the rot's Constitution saving throw DC. The rot also disappears if the target receives magical healing. The damage for the initial action and the rotting increases to 2d4 at 6th level, 3d4 at 11th level, and 4d4 at 16th level. After you use your Carrier of Rot trait, you can't use it again until you complete a short or long rest.
Class features: Level 1 features

Rules snapshot

Speed: {"walk":30}
Vision: ***Darkvision.*** Thanks to your dark planar parentage, you have superior vision in darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Size: ***Size.*** Satarre are tall but thin, from 6 to 7 feet tall with peculiar, segmented limbs. Your size is Medium.
Hit Dice: 1d6
Armor: Light armor
Skills: Varies
Languages: ***Languages.*** You can speak, read, and write Common and one of the following: Abyssal, Infernal, or Void Speech. Void Speech is a language of dark gods and ancient blasphemies, and the mere sound of its sibilant tones makes many other creatures quite uncomfortable.

Spellbook preview

Cantrips + level 1 spells curated for fast prep.

Spellbook preview appears for caster classes.

Name meaning guidance

Use cultural morphemes to hint at roles, hidden motives, and allegiances. The generator automatically selects syllables aligned with Satarre phonetics.

Example: "Ara" typically signals lineage, while "thil" often marks an ancient oath.

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