Paper Soccer
A pencil-and-paper strategy game simulating football on a grid of points.
Field and Movement
The pitch is a grid of 9×11 points (8×10 cells) with two-segment goals centered on each end. The ball starts at the exact center.
- Players take turns moving the ball one segment to an adjacent point (orthogonally or diagonally) along an unused edge.
- You cannot move along the pitch boundary.
- Bounce (Extra Move): If the ball lands on a point that already has at least one connected segment, or touches the pitch boundary, the ball 'bounces' and the same player must move again.
Scoring and Traps
- Goals: Moving the ball into the opponent's goal wins immediately. Moving into your own goal is an immediate loss.
- Trapping: A player who has no legal moves left on their turn loses immediately.