Oware (Abapa)
The classic West African pit and pebble sowing game.
Sowing and Capturing
Played on two rows of 6 pits with 4 seeds per pit (48 seeds total).
- On your turn, pick up all seeds from one pit on your side and sow them one by one counter-clockwise around the board.
- If a pit has 12 or more seeds, skip the origin pit during sowing.
- Capturing: If the last seed lands in an opponent's pit making its count 2 or 3, you capture those seeds. You also capture preceding consecutive opponent pits that now contain 2 or 3 seeds.
- Grand Slam: A capture that would leave the opponent with zero seeds is legal, but captures nothing.
Feeding and Winning
- Feeding Rule: If the opponent has no seeds, you must make a move that gives them seeds if possible. If impossible, you collect all remaining seeds.
- Winning: Capturing 25 seeds or more wins. A 24–24 tie is a draw.