Ludo
Race four tokens around the board and into your home column. Two to four players.
How to play
Each player has four tokens that start in their base. Roll the die: you need a 6 to bring a token onto your start square. Tokens then travel clockwise around the 52-square track and finally up their own home column.
- A 6 gives an extra roll. Three sixes in a row forfeit your turn, and the third six is not played.
- Landing on a square with a single enemy token captures it: it goes back to its base and you roll again. Stars and start squares are safe, and a pair of enemy tokens on one square cannot be captured.
- Your own tokens can share a square.
- You need the exact number to reach home; reaching home also gives an extra roll.
- If you have only one legal move, it is played for you.
Winning
Play continues until all places are decided: the first player to bring all four tokens home is first, and so on. At a two-player table the two sides use opposite colours.