Dice
Roll five dice up to three times each turn and fill your scoresheet with the best combinations.
How to play
There are 13 rounds. On your turn roll all five dice, then you may roll any of them again, up to two more times, keeping the rest. Then you must write the result in one empty box of your scoresheet. When every box is filled the game ends, and the highest total wins.
- Ones to sixes: the sum of the dice showing that number. If your upper total reaches 63 you get a 35-point bonus.
- Three of a kind, four of a kind: the sum of all five dice.
- Full house (three of one number and two of another): 25. Small straight (four in a row): 30. Large straight (five in a row): 40. Five of a kind: 50. Chance: the sum of all dice.
Extra five of a kind
If you roll five of a kind and your five-of-a-kind box already holds 50, you score a 100-point bonus. You must then fill the matching upper box if it is open; otherwise any open lower box for its full value (a full house scores 25 and so on); otherwise you must score zero in an open upper box.
Time limit
Every decision has a time limit. If it runs out, the dice are rolled for you or the box with the highest score is chosen automatically. Three timeouts in a row hand your seat to a bot.