Backgammon

Race your checkers home, hit your opponent's blots and use the doubling cube, in matches to 1, 3, 5 or 7 points.

How to play

Each player has 15 checkers and moves them around the board towards their home board, then bears them off. The first to bear off all 15 wins the game.

Doubling cube and scoring

A game is worth 1 point. A gammon (the loser has borne off no checkers) is worth 2, and a backgammon (the loser also has a checker on the bar or in the winner's home board) is worth 3. Everything is multiplied by the cube.

Ratings change once per match.

Nackgammon

The same game, but each side starts with two extra checkers on the 24-point and one more on the 23-point, taken from the 13-point and the 6-point. This makes the early game sharper and more tactical.

Play